Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Multiattack. All For One makes three Air Walk Shockwave attacks or two Spring-Like Limbs attacks.Air Walk Shockwave. Ranged Weapon Attack: +11 to hit, range 60 ft., one target. Hit: 18 ([damage]3d8 + 4[/damage]) force damage. The target must succeed on a DC 17 Strength saving throw or be pushed 15 feet directly away from All For One.Spring-Like Limbs. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 22 ([damage]4d8 + 4[/damage]) bludgeoning damage.
- Spellcasters: The target loses one spell slot of 3rd level or lower. All For One can immediately cast that spell using his Charisma modifier (+11 to hit, DC 19 spell save).
- Martials: The target loses access to one core feature (e.g., Action Surge, Stunning Strike, Divine Smite, Sneak Attack). All For One gains the benefit of that feature or adds [damage]2d6[/damage] force damage to his next physical attack.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Legendary Resistance (3/Day). If All For One fails a saving throw, he can choose to succeed instead.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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