Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 8
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +5
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Berserker: Only take Half the Damage from all Attacks. Deal double Damage when below half HP.

Fast Movement: Can move 40 ft. per Turn

 

Momentum: On the first Target after moving atleast 20 ft. in one Direction: Reach is 10ft. and they deal an extra 1d6 damage.

 

 

Actions

Multiattack. The fanatic makes two melee attacks.

Claws. Melee Attack: +6 to hit, reach 5 ft. range. Hit: 10 (3d4 + 2) piercing damage.

Description

Chaos Cultist who were equipped with Claws that were embedded into their Flesh. 

Monster Tags: NPC

Habitat: Urban

Calle1111

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