Armor Class
8
Hit Points
33
(6d8 + 6)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
STR +5
Skills
Deception +4, Persuasion +4, Religion +2
Senses
Passive Perception 11
Languages
Any one language (usually Common)
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Berserker: Only take Half the Damage from all Attacks. Deal double Damage when below half HP.
Fast Movement: Can move 40 ft. per Turn
Momentum: On the first Target after moving atleast 20 ft. in one Direction: Reach is 10ft. and they deal an extra 1d6 damage.
Actions
Multiattack. The fanatic makes two melee attacks.
Claws. Melee Attack: +6 to hit, reach 5 ft. range. Hit: 10 (3d4 + 2) piercing damage.
Description
Chaos Cultist who were equipped with Claws that were embedded into their Flesh.
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