AC
5
Light Armor
Initiative
+0 (10)
HP
25
(4d6 + 18)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 5 | −3 | −3 |
| CON | 5 | −3 | −3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 5 | −3 | −3 |
| CHA | 5 | −3 | −3 |
Immunities
Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Poisoned, Prone, Restrained
Gear
Boko club, Boko bat, and Boko bow
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages
Monster
CR
1/8 (XP 25; PB +2)
Actions
Punch The Bokoblin uses its fist to deal (1d4) Bludgeoning damage.
Swing The Bokoblin uses its Boko Club or Boko Bat to swing at the enemy, dealing (2d6) Bludgeoning damage.
Shoot The Bokoblin uses its Boko Bow to shoot at the target, dealing (1d6) Piercing damage
Description
A monster created by the demon king during the imprisoning war and the first blood moon. The 2nd most numerous monster, usually led by a boss Bokoblin.
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