Medium unknown, Neutral Evil
Armor Class 25 Natural
Hit Points 400 (25d12 + 250)
Speed
STR
20 (+5)
DEX
23 (+6)
CON
20 (+5)
INT
10 (+0)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws DEX +14, CON +13, INT +8, WIS +10
Damage Resistances All damage but Force, Radiant, and Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed
Gear Katana, Bow of Massacre
Senses Passive Perception 18
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Mark of Cain. A marking on the skin that relinquishes control to the spirit of Cain the first murderer. The mark can be given willingly or to those so drawn in by the need for power they would give up their soul to attain it. Those possessing the mark do not fall unconscious once zero hits points are reached but instead continue fighting until three failed death saves or they are healed. Once the mark is transferred to another the previous wielder immediately dies. Those with the mark also enter a form of blood rage when they fall under 50% (gain the benefits of rage) and a boost to strength to 25.

Magic Resistance. Advantage on all spell saving throws.

Legendary Resistance. 3/day

The Mark Must Not Fade. Once dead the mark must be passed to another, if another vessel is not present it will travel to find another one. The mark cannot be without a host and will always find another one.

 

Actions

Multiattack. Cain makes 2 attacks with his katana and 2 with his bow or 4 with either of its weapons.

Katana. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 6) [slashing] damage + 10 (2d10) [necrotic] damage .

Massacre Bow. Ranged Weapon Attack: +20 to hit, range 120/240 ft., 1 target. Hit: 18 (2d12 + 9) [Piercing] damage + 15 (2d12) [necrotic] damage.

Bonus Actions

Hateful Cry. As a bonus action Cain lets out a shriek that afflicts everyone within 50 feet with the frightened status.

Reactions

Blood Filled Hate. When hit, Cain can use a reaction to share the pain inflicted upon him with the dealer of that damage.

Legendary Actions

Cain has 3 actions per turn.

Katana (Costs 1 Actions). Cain makes 1 katana attack.

Massacre Bow (Costs 1 Actions). Cain makes one Bow attack.

Murderers Instinct (Costs 2 Actions). Cain makes a katana attack with sneak attack (6d6) and strikes a critical hit on a 19-20.

Transfer (Costs 3 Actions). Cain attempts to transfer the mark to an unwilling or willing creature with an Int of at least 10. Unwilling creatures must make a DC 20 Wos saving throw.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The first murderer in Mulan’s body.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TaliverBard

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