Mark of Cain. A marking on the skin that relinquishes control to the spirit of Cain the first murderer. The mark can be given willingly or to those so drawn in by the need for power they would give up their soul to attain it. Those possessing the mark do not fall unconscious once zero hits points are reached but instead continue fighting until three failed death saves or they are healed. Once the mark is transferred to another the previous wielder immediately dies. Those with the mark also enter a form of blood rage when they fall under 50% (gain the benefits of rage) and a boost to strength to 25.
Magic Resistance. Advantage on all spell saving throws.
Legendary Resistance. 3/day
The Mark Must Not Fade. Once dead the mark must be passed to another, if another vessel is not present it will travel to find another one. The mark cannot be without a host and will always find another one.
Multiattack. Cain makes 2 attacks with his katana and 2 with his bow or 4 with either of its weapons.
Katana. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 6) [slashing] damage + 10 (2d10) [necrotic] damage .
Massacre Bow. Ranged Weapon Attack: +20 to hit, range 120/240 ft., 1 target. Hit: 18 (2d12 + 9) [Piercing] damage + 15 (2d12) [necrotic] damage.
Hateful Cry. As a bonus action Cain lets out a shriek that afflicts everyone within 50 feet with the frightened status.
Blood Filled Hate. When hit, Cain can use a reaction to share the pain inflicted upon him with the dealer of that damage.
Cain has 3 actions per turn.
Katana (Costs 1 Actions). Cain makes 1 katana attack.
Massacre Bow (Costs 1 Actions). Cain makes one Bow attack.
Murderers Instinct (Costs 2 Actions). Cain makes a katana attack with sneak attack (6d6) and strikes a critical hit on a 19-20.
Transfer (Costs 3 Actions). Cain attempts to transfer the mark to an unwilling or willing creature with an Int of at least 10. Unwilling creatures must make a DC 20 Wos saving throw.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The first murderer in Mulan’s body.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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