Armor Class
12
plate
Hit Points
24
(3d8 + 10)
Speed
STR
3
(-4)
DEX
1
(-5)
CON
12
(+1)
INT
9
(-1)
WIS
6
(-2)
CHA
1
(-5)
Skills
Perception +10
Damage Vulnerabilities
Lightning
Damage Resistances
Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Necrotic, Poison, Psychic
Condition Immunities
Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Prone, Unconscious
Senses
Blindsight 100ft., Darkvision 100ft., Passive Perception 18
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Rugged Construction. If any single attack would reduce the autobow to 0 HP, it instead goes down to 1 HP.
Actions
Double Bow. Ranged Weapon Attack: +8 to hit, range 75/250 ft., 2 targets. Hit: 10 (2d8 + 1) piercing damage.
Reactions
Proprietary. If one or more creatures enter within 5 ft. of this automaton, it can use this reaction to destroy itself, overloading the processing crystal at its core. The overload causes a small explosion. Dealing 1d4 fire damage + 4(2d4) piercing damage in a 10 ft. radius.
Description
Two self loading long bows, mounted to a swiveling base, and powered by a processing crystal. This automaton guards hallways, corridors, and rooms past which valuables are kept.
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