Tiny Construct, Unaligned
Armor Class 13
Hit Points 9 (2d6 + 2)
Speed 40 ft., Climb 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4, CON +4
Skills Perception +6, Stealth +4
Damage Vulnerabilities Bludgeoning, Lightning
Damage Resistances Acid, Cold, Fire, Piercing, Slashing
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft, Passive Perception 13
Languages Understands languages of it's creator.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Sight. Alyst has advantage on Wisdom (Perception) checks that rely on sight.

Lifelike: While the creature is viewed from a distance and isn't performing obviously abnormal activities, it resembles an ordinary creature. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.

Antimagic Susceptibility: The clockwork construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the clockwork creature must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Arcane Artifice Nature: It does not require air, food, drink or sleep but it must spend an hour in a dormant state in order for its mana crystal to recharge.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/4/2020 2:04:26 PM
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1
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2/4/2020 2:05:55 PM
14
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2
Coming Soon

Monster Tags: Misc CreatureArtificer

Habitat: Urban

Jamerach

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