Stoic. Immune to psychic damage and cannot be charmed
Forget-Me-Knock. Brutus punches an enemy, +8 to hit. 2d8+4 on a hit. In addition, the creature must make a WIS save of 17 or completely forget about the existence of Brutus until he strikes them again or an ally uses a bonus action to convince them Brutus exists.
Mind Roar. 30ft radius, Brutus roars causing creatures of his choice within 30ft of him to make a WIS saving throw of 17 or forget about Brutus until he hits them or an ally uses a bonus action to convince them Brutus exists
Psyche up. Brutus halves the damage of the next damage dealing ability that hits him
Brutus can use Forget-Me-Knock as an opportunity attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments