Medium or Small Humanoid, Neutral Evil
AC 17    Initiative +2 (12)
HP 85 (13d8 + 26)
Speed 30 ft.
Mod Save
STR 9 −1 −1
DEX 14 +2 +2
CON 14 +2 +5
Mod Save
INT 16 +3 +3
WIS 18 +4 +7
CHA 16 +3 +6
Skills Arcana +6, Performance +6, Religion +7
Resistances Necrotic
Gear Black silver-inlaid ritual microphone used as a spellcasting focus, long black stage coat embroidered with funerary script, silver death-mask pendant of Myrkul, bone-and-onyx rosary, black leather gloves, several rings set with smoky quartz, small leather pouch containing grave dust and ritual chalk, Dread Street Boyz signet ring, and 45 gp in mixed coin and jewelry.
Senses Passive Perception 17
Languages Common
CR 7 (XP 2,900; PB +3)
Traits

Perfect Harmony. While at least two other Dread Street Boyz are conscious within 60 feet of Brian, he has advantage on saving throws against being Charmed or Frightened.

Keeper of the Final Note. Brian immediately knows when another Dread Street Boy within 60 feet of him is reduced to 0 Hit Points. Until the end of Brian's next turn, that Boy's corpse can't be destroyed, disintegrated, transformed, or otherwise rendered unusable for resurrection magic.

Graveborn Voice. Brian's attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks. Brian also has resistance to Necrotic damage.

Choir Unmasked. The first time Brian is reduced to half his Hit Points or fewer, each enemy within 20 feet of him must make a DC 16 Wisdom saving throw. On a failed save, a creature takes 13 (3d8) Psychic damage and has the Frightened condition until the end of its next turn. On a successful save, the creature takes half as much damage and isn't Frightened. Brian also regains all expended uses of Choir Step.

Actions

Multiattack. Brian makes two Grave Note attacks.

Grave Note. Ranged Spell Attack Roll: +8, range 90 ft., one target. Hit: 13 (3d8) Necrotic damage. If the target has regained Hit Points since the end of Brian's last turn, it takes an additional 4 (1d8) Psychic damage.

No Rest for the Beautiful (Recharge 5–6). Brian chooses a point he can see within 60 feet. Spectral hands and grasping corpses erupt in a 20-foot-radius sphere centered on that point. Each creature of Brian's choice in the area must make a DC 16 Strength saving throw. On a failed save, a creature takes 18 (4d8) Necrotic damage and has the Restrained condition until the end of Brian's next turn. On a successful save, the creature takes half as much damage and isn't Restrained.

The area is Difficult Terrain until the start of Brian's next turn. A creature Restrained by this effect can use its action to make a DC 16 Strength (Athletics) or Dexterity (Acrobatics) check, ending the condition on itself on a success.

Encore of the Damned (1/Day). Brian begins a necromantic dirge over the corpse of another Dread Street Boy he can see within 60 feet. If Brian is conscious at the start of his next turn and the corpse remains within 60 feet of him, that Boy returns to life with 40 Hit Points, ends all conditions affecting it, and stands up.

The dirge ends early if Brian becomes Incapacitated, if the corpse is moved more than 60 feet from Brian, or if Brian takes 20 or more damage from a single creature before the start of his next turn.

Bonus Actions

Choir Step (3/Day). Brian teleports up to 25 feet to an unoccupied space he can see that is in mist or dim light, or within 5 feet of a spectral figure. After Brian teleports, one other conscious Dread Street Boy within 30 feet of him gains 10 Temporary Hit Points.

Reactions

Deny the Dawn (3/Day). When a creature Brian can see within 60 feet regains Hit Points, Brian can reduce the number of Hit Points regained by 14 (2d8 + 5), to a minimum of 1 Hit Point. Brian then gains Temporary Hit Points equal to the number of Hit Points prevented.

Habitat: Any

ThaddeusRex

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