| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 18 | +4 | +7 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +5 |
| CHA | 20 | +5 | +8 |
Evasion. If A.J. is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails.
Beat of the Grave. Once on each of his turns, when A.J. deals damage to a creature that has the Charmed or Frightened condition, the target takes an extra 7 (2d6) Necrotic damage.
Idol of the Grave. A.J. has resistance to Necrotic damage, and his attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks.
Multiattack. A.J. makes two attacks, using Blackglass Mic-Knife or Razor Verse in any combination.
Blackglass Mic-Knife. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 7 (2d6) Necrotic damage.
Razor Verse. Ranged Spell Attack Roll: +8, range 90 ft. Hit: 13 (3d8) Psychic damage.
Horrorcore Breakdown (Recharge 5–6). A.J. unleashes a screaming verse infused with the voices of the dead in a 30-foot cone. Each creature of A.J.'s choice in that area must make a DC 16 Wisdom saving throw. On a failed save, a creature takes 22 (5d8) Psychic damage and has the Frightened condition until the end of A.J.'s next turn. On a successful save, the creature takes half as much damage only.
Kill the Mic (1/Day). A.J. targets a point he can see within 60 feet and unleashes a blast of supernatural silence in a 15-foot-radius sphere centered on that point. Each creature of A.J.'s choice in the area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 13 (3d8) Psychic damage and can't speak or provide the verbal components of spells until the end of A.J.'s next turn. On a successful save, the creature takes half as much damage and suffers no other effect.
Crowd Surf. A.J. moves up to half his Speed without provoking Opportunity Attacks. During this movement, he can move through the spaces of other Dread Street Boyz, civilians, spectral dancers, and hostile creatures, but he can't end his movement in another creature's space.
Counter-Bar (2/Day). When A.J. is hit by an attack, he reduces the damage by 15 (2d10 + 4). If this reduces the damage to 0, A.J. can immediately move up to 10 feet without provoking Opportunity Attacks.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/11/2026 6:57:21 AM
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3
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0
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Coming Soon
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