Medium Elemental (Human), Chaotic Evil
Armor Class 15 Natural
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws CON +5, WIS +4, CHA +7
Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Common, Ignan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Conflagration. When Brand deals 20 or more fire damage to a creature during a single turn, it must succeed on a DC 15 Dexterity saving throw or become ablaze. While ablaze, a target must make a DC 15 Constitution saving throw at the start of each of its turns, taking 11 (2d10) fire damage on a failure, or half as much damage on a success. A target that fails its save by 5 or more deals the same amount of damage to each creature within 10 feet of it. An ablaze target or a creature within 5 feet of it can use an action to douse the flames, ending the effect on the target.

Heated Body. A creature that touches Brand or hits him with a melee attack while within 5 feet of him takes 5 (1d10) fire damage.

Illumination. Brand sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack. Brand makes two melee attacks or uses Sear two times.

Blazing Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 7 (2d6) fire damage.

Sear. Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 18 (4d8) fire damage. If the target is ablaze, it must succeed on a DC 15 Constitution saving throw or be incapacitated until the end of its next turn.

Pillar of Flame. Blazing fire roars down in a 10-foot-radius, 40-foot-high cylinder centered on a point Brand can see within 60 feet of him. Each creature in the cylinder must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

If a target is ablaze, it takes an extra 5 (1d10) fire damage.

Pyroclasm (Recharge 5–6). Brand unleashes a torrent of fire that arcs toward a creature that Brand can see within 90 feet of him. The fire then bounces up to four times to another creature, each of which must be within 30 feet of the previous target. Brand can choose the same target multiple times this way.

A target must make a DC 15 Dexterity saving throw, taking 13 (2d12) fire damage on a failed save, or half as much damage on a successful one.

If a target that is ablaze fails its save by 5 or more, its speed is reduced by 10 feet until the end of its next turn.

Reactions

Hellish Rebuke. When Brand is damaged by another creature that he can see within 60 feet of him, the creature must make a DC 15 Dexterity saving throw. It takes 11 (2d10) fire damage on a failed save, or half as much damage on a successful one.

Description

Brand, the Burning Vengeance is a powerful fire mage. He was once a human named Kegan Rodhe from the cold land of the Freljord, but his body was taken over by living fire when he touched a magical World Rune.

FragranceMan

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