Medium Beast, Unaligned
Armor Class 16 Natural Armor
Hit Points 30 (4d8 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws CON +4
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack. Apceros makes two Tail attacks.

Headbutt. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) [Bludgeoning] damage. If the target is a creature, it must succeed on a DC 12 strength saving throw or be knocked prone.

TailMelee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) [Bludgeoning] damage. If the target is a creature, it must succeed on a DC 12 strength saving throw or be knocked prone.

Description

Physiology

Apceros are herbivorous reptiles that frequent desert and volcanic areas. They have a body structure similar to Aptonoth, their evolutionary cousins. They have many characteristics of tortoises, such as head shape and a protective shell. Their tails have a developed mace-like structure on the end that is covered with sharp spikes.


Behavior

Apceros are territorial monsters and will attack any intruder on sight. They will not give up fighting until the enemy has fallen or they are dead. Curiously, they work in small herds to take out any threats. They appear not to care if a large monster is in the area.

Habitat: Desert

KarinaTheCreator

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