Medium Or Small Humanoid (Any Race, Paladin), Any Alignment
Armor Class 19 (Splint, Shield)
Hit Points 33 (5d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws WIS +3, CHA +6
Skills Athletics +6, Intimidation +6
Senses Passive Perception 10
Languages Common And one additional language
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Class: Paladin. The Paladin is a 5th Level Paladin.

Divine Health. The Paladin is Immune to Disease.

Divine Smite. When the Paladin Hits a Creature with a Melee Attack they can choose to expend a Spell Slot to Deal an additional 1d8 Radiant Damage per level of the Spell Slot, this deals an additional 1d8 Damage if the Target is a Fiend or Undead.

Fighting Style. The Paladin Possesses 1 Fighting style of the Paladin Class. 

Special Equipment. The Paladins Longsword is a +1 Weapon.

Actions

Extra Attack. Thr Paladin makes 2 Attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) Slashing damage or 9 (1d10+4) Slashing damage if using 2 Hands.

Lay on Hands. The Paladin has a Pool of 25 points, using this Pool the Paladin can Touch a Creature and Restore a Number of Hitpoints Equal to the Points Drawn from the Pool, Alternatively The Paladin can Expend 5 Points to Cure 1 Disease or end the Effect of 1 Poison affecting the Target.

Divine Sense (4/Day). The Paladin Detects any Celestial, Fiend, or Undead within 60 ft of them as well as Any Ground Affected by the Hallow Spell.

Spellcasting. The Paladin is a 5th Level Spellcaster (DC 14, +6 to Hit with Spell Attacks) they have the Following Spells Prepared: 

1st Level (4 Slots): Bless, Compelled Duel, Searing Smite

2nd Level (2 Slots): Branding Smite, Find Steed 

Description

The Cause of Righteousness


A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.

Paladins train for years to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those who join them in the fight for justice.


An Oathsworn Paladin is one who has Recently and Officially Sworn their Oath armed with a +1 Sword and the Cosmos itself Granting them the Power to make their Quest a Reality.

 

Variants


Some Paladins Possess a means to Harness Their divine Power to recharge their Holy Wrath, Such Paladins Possess the Following Trait:

Harness Divine Power (1/Day). The Paladin Regains a Spell Slot of 2nd Level or Lower

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2025 2:57:31 AM
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8/12/2026 4:15:37 PM
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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