Armor Class
10
Hit Points
15
(1d10 + 10)
Speed
40 ft.
STR
16
(+3)
DEX
10
(+0)
CON
16
(+3)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
CON +5
Damage Resistances
Cold
Senses
Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. Has advantage to hit against a prone creature.
Charge. If the moose moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 8 (2d8) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) bludgeoning damage.
Description
Herbivores of the tundra that are slightly more aggressive than Kelbi, using their horns to fend off any attackers. Think of them like a moose, but slightly smaller on average.
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