Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with Mage Armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws INT +7, WIS +5
Skills Arcana +7, History +7
Senses Passive Perception 11
Languages Common And one additional language
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Class: Wizard. The Wizard is Considered a 10th Level Wizard.

Arcane Recovery. The Wizard Regains a a total of 5 Levels of Spell Slots by Meditating for 1 Hour.

Magic Resistance. The Wizard has advantage on Saving throws against Spells and Magical Effects.

Special Equipment. The Wizard Possesses a Rare Staff or Wand.

Actions

Ray of Frost. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 9 (2d8) Cold damage and the targets Speed is Reduced by 10 ft until the start of the Wizards Next Turn.

Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) bludgeoning damage.

Spellcasting. The Wizard is a 10th Level Spellcaster (DC 15, +7 to hit with Spell Attacks) they have the Following Wizard Spells Prepared:

At Will: Light, Mage Hand, Message, Prestidigitation 

1st Level (4 Slots):Charm Person, Mage Armor, Magic Missile, Sleep 

2nd Level (3 Slots): Arcane Lock, Detect Thoughts, Misty Step 

3rd Level (3 Slots): Counterspell, Dispel Magic, Fireball 

4th Level (3 Slots): Banishment, Greater Invisibility

5th Level (2 Slots): Cone of Cold 

Description

Scholars of the Arcane


Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.

Wizards live and die by their spells. Everything else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as the fey) that are steeped in magic.


Official Wizards also Described in Some Worlds as Licenced Mages are Wizards who Have Accumulated a wealth of Magical Knowledge and Through arcane experiments have Turned their Spellcasting Focus' into Unique magical Items or Greater Potency 

 

Spellbook


The Wizards Spellbook Possesses the Following:

2 additional Cantrips of the DMs Choice 

The Burning Hands, Feather Fall, Three 1st level Spell of the DMs Choice, three 2nd Level Spells of the DMs Choice, two 3rd Level Spells of the DMs Choice, and one 4th Level Spell of the DMs Choice

Previous Versions

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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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