Class: Wizard. The Wizard is Considered a 15th Level Wizard.
Arcane Recovery. The Wizard Regains a a total of 8 Levels of Spell Slots by Meditating for 1 Hour.
Magic Resistance. The Wizard has advantage on Saving throws against Spells and Magical Effects.
Special Equipment. The Wizard Possesses a Very Rare Staff or Wand or a Rare Staff/Wand and a Magic Cloak or Robe.
Ray of Frost. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 13 (3d8) Cold damage and the targets Speed is Reduced by 10 ft until the start of the Wizards Next Turn.
Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) bludgeoning damage.
Spellcasting. The Wizard is a 10th Level Spellcaster (DC 17, +9 to hit with Spell Attacks) they have the Following Wizard Spells Prepared:
At Will: Light, Mage Hand, Message, Prestidigitation
1st Level (4 Slots): Alarm, Charm Person, Mage Armor, Magic Missile, Sleep
2nd Level (3 Slots): Arcane Lock, Detect Thoughts, Misty Step
3rd Level (3 Slots): Counterspell, Dispel Magic, Fireball
4th Level (3 Slots): Banishment, Greater Invisibility
5th Level (2 Slots): Cone of Cold, Teleportation Circle
6th Level (1 Slot): Contingency, Globe of Invulnerability
7th Level (1 Slot): Teleport
8th Level (1 Slot): Demiplane
Description
Scholars of the Arcane
Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.
Wizards live and die by their spells. Everything else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as the fey) that are steeped in magic.
Arcane Masters are Wizards who Live in Recluse & Alone. devoting their Lives to The Study of the Arcane, Typically Taking on an apprentice or two or they may infact be the Heads of Magical Academies, Watching as Magic Spreads and Is Studied by the Masses. Regardless they've almost Achieved the Pinnacle of Magical power able to weave the Fabric of the Universe to their Whims.
Spellbook
The Wizards Spellbook Possesses the Following:
2 additional Cantrips of the DMs Choice
The Burning Hands, Feather Fall, Four 1st level Spell of the DMs Choice, Four 2nd Level Spells of the DMs Choice, Three 3rd Level Spells of the DMs Choice, Two 4th Level Spell of the DMs Choice, and one 5th Level Spell of the DMs Choice.
Previous Versions
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8/12/2026 5:25:53 PM
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