Armor Class
15
(natural armor)
Hit Points
25
(3d8 + 12)
Speed
25 ft.
STR
14
(+2)
DEX
11
(+0)
CON
18
(+4)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The golem is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the golem must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
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