Armor Class
14
(Natural Armor)
Hit Points
30
(4d10 + 8)
Speed
30 ft., Burrow 10 ft.
STR
16
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
2
(-4)
WIS
8
(-1)
CHA
4
(-3)
Senses
Darkvision 60 ft., Tremorsense 30ft., Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Horn Toss. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be thrown up to 10 feet away from the scarab and knocked prone.
Mandibles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
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