Medium Construct, Unaligned
AC 15 Natural Armor    Initiative +3 (13)
HP 24 (3d10 + 6)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 16 +3 +3
CON 15 +2 +4
Mod Save
INT 3 −4 −4
WIS 10 +0 +0
CHA 10 +0 +2
Vulnerabilities Necrotic
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages Understands the languages of its master, but cannot speak.
CR 1 (XP 200; PB +2)
Traits

Blood Tap. When the blood warrior reduces a creature to 0 hit points, it gains 10 temporary hit points that last until they are depleted. This ability cannot be used if the slain creature doesn't have blood.

Magic Weapons. The blood warrior's weapon attacks are magical.

Sanguine Defense. The blood warrior has a bonus to AC equal to half its master's Constitution modifier rounded down (minimum 0).

Actions

Blood Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) Slashing damage.

Blood Bolt. Ranged Weapon Attack: +5 to hit, Range (30/80) ft., one target. Hit: 5 (1d8+3) Piercing damage.

 

Description

A blood warrior construct is a vaguely humanoid being constructed from the life force of a caster to do their bidding. At the core of each blood warrior is a small ruby that holds its form together.

Previous Versions

Name Date Modified Views Adds Version Actions
8/13/2026 1:25:39 PM
28
9
1.0
Coming Soon

Monster Tags: construct

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