| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 16 | +3 | +3 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +2 |
Blood Tap. When the blood warrior reduces a creature to 0 hit points, it gains 10 temporary hit points that last until they are depleted. This ability cannot be used if the slain creature doesn't have blood.
Magic Weapons. The blood warrior's weapon attacks are magical.
Sanguine Defense. The blood warrior has a bonus to AC equal to half its master's Constitution modifier rounded down (minimum 0).
Blood Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) Slashing damage.
Blood Bolt. Ranged Weapon Attack: +5 to hit, Range (30/80) ft., one target. Hit: 5 (1d8+3) Piercing damage.
Description
A blood warrior construct is a vaguely humanoid being constructed from the life force of a caster to do their bidding. At the core of each blood warrior is a small ruby that holds its form together.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/13/2026 1:25:39 PM
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28
|
9
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1.0
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Coming Soon
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