Reactive. While the animated armory is not bloodied, it can take one reaction on every turn of combat.
Swarm. The animated armory can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny weapon. The swarm can't regain hit points or gain temporary hit points.
Unusual Nature. The animated armory doesn't require air, food, drink, or sleep.
Multiattack. The animated armory makes two Strikes attacks.
Strikes. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 17 (4d6 + 3) damage, or 10 (2d6 + 3) damage if the swarm is bloodied. Roll a d3 to determine the damage type:
- 1: bludgeoning
- 2: piercing
- 3: slashing
Riposte. Trigger: The animated armory is hit by a melee attack roll. Response: The animated armory adds 3 to its AC against that attack, possibly causing it to miss. If the attack misses and the swarm is not bloodied, it then makes a Strikes attack against the attacker.
Comments