Medium Humanoid, Chaotic Evil
Armor Class 16 Light Armour
Hit Points 350 (24d8 + 50)
Speed 55 ft.
STR
14 (+2)
DEX
20 (+5)
CON
21 (+5)
INT
18 (+4)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +9, CON +9, WIS +5
Skills Acrobatics +11, Intimidation +13, Perception +8
Condition Immunities Charmed
Gear Chikage, 3 Blood vials
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 18
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

 

 

Actions

Multiattack. The Bloody Crow of Cainhurst, can attack 3 times with the using either a slice or thrust. 

Slice. Melee Weapon Attack:  +7 to hit, reach 5 ft., line. Hit:  9 (1d6 + 6 ) [Slashing] damage. 

Thrust. Melee Weapon Attack: +7 to hit, reach 10ft line Hit:  11 (1d8 + 7) [Piercing damage]

Bonus Actions

Blood vial. The Bloody Crow of Cainhurst injects himself with a blood vial and that heals him for 30 HP. 

Pistol shot. Ranged Weapon Attack: +7 to hit, range 60/150 ft., 1 target. Hit: 8 (1d6 + 5) [Piercing] damage. 

Reactions

Hunters Mist. The Bloody Crow of Cainhurst uses the Hunters bone to cover his movements and phase through the battlefield. The hunters bone allows you to teleport up to 20ft to an unoccupied space you can see. 

Legendary Actions

Sheathe (Costs 1 action) The Bloody Crow of Cainhurst sheathes his weapon and twists coating his weapon in blood. Doing this drains his HP by 10 each turn, however when his blade is covered in blood, hit damage is increased by 1 damage die. His attacks also become magical. The Bloody Crow of Cainhurst can end this effect at nny point.

The Bloody Crow of Cainhurst has 3 legendary actions. that replenish at the start of his turn.   

Bloody slash ( Costs 2 Actions). The Bloody Crow of Cainhurst Lunges forward and unsheathes his bloody blade unleashing a slash of blood that deals 3d8 magical slashing damage.

Hunters Mist ( Costs 1 Actions) The Bloody Crow of Cainhurst uses the Hunters bone to cover his movements and phase through the battlefield. The hunters bone allows you to teleport up to 20ft to an unoccupied space you can see. 

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A lost hunter in crow feathers and a metal helmet wielding a long bloodstained katana. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

mattaius04

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