Multiattack. The Bloody Crow of Cainhurst, can attack 3 times with the using either a slice or thrust.
Slice. Melee Weapon Attack: +7 to hit, reach 5 ft., line. Hit: 9 (1d6 + 6 ) [Slashing] damage.
Thrust. Melee Weapon Attack: +7 to hit, reach 10ft line Hit: 11 (1d8 + 7) [Piercing damage]
Blood vial. The Bloody Crow of Cainhurst injects himself with a blood vial and that heals him for 30 HP.
Pistol shot. Ranged Weapon Attack: +7 to hit, range 60/150 ft., 1 target. Hit: 8 (1d6 + 5) [Piercing] damage.
Hunters Mist. The Bloody Crow of Cainhurst uses the Hunters bone to cover his movements and phase through the battlefield. The hunters bone allows you to teleport up to 20ft to an unoccupied space you can see.
Sheathe (Costs 1 action) The Bloody Crow of Cainhurst sheathes his weapon and twists coating his weapon in blood. Doing this drains his HP by 10 each turn, however when his blade is covered in blood, hit damage is increased by 1 damage die. His attacks also become magical. The Bloody Crow of Cainhurst can end this effect at nny point.
The Bloody Crow of Cainhurst has 3 legendary actions. that replenish at the start of his turn.
Bloody slash ( Costs 2 Actions). The Bloody Crow of Cainhurst Lunges forward and unsheathes his bloody blade unleashing a slash of blood that deals 3d8 magical slashing damage.
Hunters Mist ( Costs 1 Actions) The Bloody Crow of Cainhurst uses the Hunters bone to cover his movements and phase through the battlefield. The hunters bone allows you to teleport up to 20ft to an unoccupied space you can see.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A lost hunter in crow feathers and a metal helmet wielding a long bloodstained katana.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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