AC
12
Initiative
+2 (12)
HP
14
(4d4 + 4)
Speed
15 ft., Fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 3 | −4 | −4 |
| DEX | 15 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | −3 | −3 |
Skills
Acrobatics +4, Perception +4
Senses
Darkvision 60ft; Passive Perception 14
Languages
None
CR
1/4 (XP 50; PB +2)
Traits
Flyby. The Archaeopteryx doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Shadow walker. While within Dim light or Darkness, the Archaeopteryx has advantage on Dexterity (stealth) checks.
Actions
Multiattack. The Archaeopteryx makes two claw attacks.
Claw. Melee Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) Slashing damage.
Reactions
Squawk (Recharge 5-6). When a creature moves within 5ft of the Archaeopteryx, it can move up to it's movement speed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/11/2026 10:19:52 PM
|
5
|
1
|
1
|
Coming Soon
|
|
|
8/13/2026 11:15:43 PM
|
15
|
1
|
1.1
|
Coming Soon
|
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