| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 13 | +1 | +1 |
Entrusted Potion. Tumble usually carries one potion of healing in a small pouch. He will use the potion to heal a fallen and unconscious ally during combat if he is able. He can do this as a reaction, or on his own turn. If the fey pocket monkey knows of the location of a supply of such potions, he will try to resupply his pocket with a single healing potion when possible.
Evasion. When Tumble is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage on a fail. the monkey can’t use this feature if it has the Incapacitated condition.
Sneaky Thief. Tumble has very agile fingers, and is considered to have Expertise on Dexterity (Sleight of Hand) checks. The monkey has Advantage on checks made to pick pockets, or lift small unattended objects unnoticed.
Nip. +5 to hit, reach 5 ft., one target. Hit: 4 piercing damage.
Scamper. Tumble can use a bonus action to Dash without provoking opportunity attacks.
Quick Healer. Tumble can use its reaction to move up to its speed, ignoring difficult terrain and without provoking opportunity attacks, and administer its potion to an unconscious ally, if it has a potion handy.
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