| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +29 |
| DEX | 30 | +10 | +29 |
| CON | 30 | +10 | +19 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | β1 | β1 |
| WIS | 8 | β1 | β1 |
| CHA | 30 | +10 | +10 |
Bloodied warriors aura
Whenever a player enters 30 feet of Siegfried they must make a charisma saving throw, with DC of 10+ intimidation bonus.
Graze. If your attack roll with a Greatsword misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the Greatsword, and the damage can be increased only by increasing the ability modifier.
Adamantine Armor: has immunity to critical hits.
Multiattack. The knight makes two attacks, using a Vicious Greatsword.
Vicious Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3+2d6) Slashing damage plus 4 (1d8) Radiant damage. This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weaponβs normal damage.
Eldritch Blast
You hurl 4 beam of crackling energy. Make a ranged spell attack against one creature or object in range per beam. On a hit, the target takes 1d10 Force damage per beam.
Earthquake: Choose a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point. The ground there is Difficult Terrain.
When you cast this spell and at the end of each of your turns for the duration, each creature on the ground in the area makes a Dexterity saving throw. On a failed save, a creature has the Prone condition, and its Concentration is broken.
Summoning loyal companion
Make a dexterity saving throw with disadvantage, to open Sigfried's iron flask with a DC of 30. Upon a success releases Siegfried's Loyal steed a ancient copper dragon named Grim.
Parry
Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Siegfried's war cry of encouragement
Once day Siegfried can cast (Mass Heal) without using a spell slot after it ends Siegfried's turn. Must be done before Siegfried have taken an action. Any creature that is been healed by Siegfried has (Advantage) on attacking rolls and are not affected by (Difficult Terrain) for 1 minute.
Undying will
Upon dropping to 0 hit points siegfried instead drops to 1 hit point and heals 4d10 once this ability has been used, it cannot be used again until 5 days later.
This uses up your mythical action but can be used at any time.
Description
A tall soldier found on every battlefield that his Kingdom takes part in. Is equipped in black armor that is stained red. He is said to be thousands of years old. He is a warforage that has fused with his armor. He can no longer speak out loud nor see naturally anymore due to weathering over the many years. The few parts of the body that you can see are covered in black scales and metal like armament that is oddly flesh like.
Note to the people: The art was not created by me. I wish to give credit where credit is do. I thank them for all their work. I do not know their name or I would list it. This art was found off google.
Note for DM: Siegfried is usually accompanied by 4 Knight on war horses. (This is optional)
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