Huge Monstrosity, Chaotic Evil
AC 15    Initiative +3 (13)
HP 247 (15d20 + 90)
Speed 50 ft., Fly 25 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 18 +4 +8
Mod Save
INT 18 +4 +4
WIS 17 +3 +7
CHA 4 −3 −3
Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons; Bludgeoning, Piercing, and Slashing from Magical Attacks
Gear will have one randomly determined magic item in its possession.
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Common but can’t speak
CR 12 (XP 8,400; PB +4)
Actions

Multiattack. The big head makes one Bite attack or one Claw attack and one Flame Eye attack.

Claw. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage.

Bite. Melee Attack Roll: +14, reach 10 ft. Hit: 22 (3d8 + 9) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.

Flame Eye. choosing one target it can see within 90 feet of it. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 44 (8d10) fire damage, and if it is a creature or a flammable object, it ignites. On a successful save, the target takes half as much damage and does not ignite. A target that ignites takes 5 (1d10) fire damage at the start of each of its turns until a creature takes an action to douse the fire.

Bonus Actions

Swallow. Strength Saving Throw: DC 16, one Large or smaller creature Grappled by the big head (it can have up to one creatures swallowed at a time). Failure: The target is swallowed by the big head, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the big head, and takes 17 (5d6) Acid damage at the start of each of the big head’s turns.

If the big head takes 30 damage or more on a single turn from a creature inside it, the big head must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls in a space within 5 feet of the big head and has the Prone condition. If the big head dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 20 feet of movement, exiting Prone.

Description

The big heads are fearsome monsters inhabiting the deep forests. They are enormous man-like heads covered with thick hair. They lack any sort of body, but move about on two paws with long, sharp claws. Big heads prefer to hunt during storms, when they fly about searching for isolated victims.

Habitat: ForestMountain

Galedarkness

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