Small Beast
AC 14 Natural Armor    Initiative +1 (11)
HP 27 (5d6 + 2)
Speed 40 ft., Burrow 15 ft., Walk 30 ft.
Mod Save
STR 15 +2 +2
DEX 13 +1 +3
CON 15 +2 +4
Mod Save
INT 9 −1 −1
WIS 9 −1 −1
CHA 11 +0 +0
Resistances Acid, Bludgeoning
Immunities Poison; Poisoned
Senses Tremorsense 20ft; Passive Perception 10
Languages Can understand but not speak Common, Primordial, Deep Speech
CR 3 (XP 700; PB +2)
Traits

Incectoid Dexterity. Ciek ignores difficult terrain.

Hard Hide. Any falling damage Ciek is supposed to take is halved.

Actions

Multiattack. Ciek makes two attacks.

Bite. Melee Attack: +4 to hit. Hit: (1d6 + 2) Piercing damage and (1d8 + 2) Poison damage.

Roll. Charging Attack: Ciek mooves up to a target and performs the attack. For every 10ft he deals one extra damage die. +5 to hit. Hit: (1d8 + 3) Bludgeoning damage.

Bonus Actions

Harden (3/day). Ciek's AC goes up by 2 for two rrounds. 

PinkTheAKManiac

Comments

Posts Quoted:
Reply
Clear All Quotes