AC
14
Natural Armor
Initiative
+1 (11)
HP
27
(5d6 + 2)
Speed
40 ft., Burrow 15 ft., Walk 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 13 | +1 | +3 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 9 | −1 | −1 |
| CHA | 11 | +0 | +0 |
Resistances
Acid, Bludgeoning
Immunities
Poison; Poisoned
Senses
Tremorsense 20ft; Passive Perception 10
Languages
Can understand but not speak Common, Primordial, Deep Speech
CR
3 (XP 700; PB +2)
Traits
Incectoid Dexterity. Ciek ignores difficult terrain.
Hard Hide. Any falling damage Ciek is supposed to take is halved.
Actions
Multiattack. Ciek makes two attacks.
Bite. Melee Attack: +4 to hit. Hit: (1d6 + 2) Piercing damage and (1d8 + 2) Poison damage.
Roll. Charging Attack: Ciek mooves up to a target and performs the attack. For every 10ft he deals one extra damage die. +5 to hit. Hit: (1d8 + 3) Bludgeoning damage.
Bonus Actions
Harden (3/day). Ciek's AC goes up by 2 for two rrounds.
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