Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Abyssal, Common, Elvish, Gnoll Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): chill touch, dancing lights, mage hand, mending

1st level (4 slots): false life, mage armor, ray of sickness, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): animate dead, bestow curse, vampiric touch

4th level (3 slots): blight, dimension door

5th level (1 slot): cloudkill

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Beginner Necromancer spend their lives in the study and practice of magic focusing on the school of necromancy. Most beginner necromancers work alone and do not seek help from others. This often leads to them dying before they can archive their goals.

Monster Tags: NPC

Habitat: Urban

Hiax

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