Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.The target must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Throw Flaming Flesh. Ranged Spell Attack: +3 to hit, range 60 ft., One creature. Hit: 7 (1d8+1) fire damage and the target's speed is reduced by 10 feet until the end of it's next turn as the flaming globule of flesh splatters upon impact and sticks like tar as it burns away.
Description
With their razor-sharp teeth, jagged claws, and thrown globules of flaming flesh these mindless fiendish undead are what happens when a pyromaniac necromancer starts experimenting with powers they should not. Extremely dangerous and loyal to none. Driven by insatiable hunger for any and all flesh the Abyssal Gnasher will attack any living creature of any kind that it can see or sense until either it or itself is slain. Once the Abyssal Gnasher has slain a living creature it will feast on it's flesh until nothing but clean broken and gnawed upon bones remain.
When attacking from a distance as it closes in on it's prey, the Abyssal Gnasher will grow a pulsing blob of flesh that it rips off it's body. Once removed it ignites in hellfire and the Abyssal Gnasher will throw the globule at it's prey to try and slow it down, so it can't escape...
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