Unarmored Defense. Boorf's AC includes his constitution modifier.
Reckless. At the start of his turn, Boorf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.
Keen Smell. Boorf has advantage on perception checks that rely on smell.
Multiattack. Boorf makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 7) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 7) bludgeoning damage.
Roar. As a reaction to being missed by a melee attack, Boorf can unleash a mighty roar. All creatures within 15 feet must succeed on a DC 15 wisdom saving throw or be frightened. Creatures can only be subject to this fear 1/day.
Description
Boorf is an especially stupid member of his race who has befriended Kolarcht, the Bugbear chieftan. The creature is a touch too stupid to surrender if defeated in a fight, besides how could he be defeated by a bunch of runts?
He dresses in soiled bearskins, and carries a huge gnarled tree branch as a club.
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