Huge Giant (Hill Giant), Chaotic Neutral
Armor Class 17 (natural armor+unarmored defense)
Hit Points 144 (12d12 + 48)
Speed 40 ft.
STR
25 (+7)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws STR +10, CON +7
Skills Athletics +9, Intimidation +9, Perception +3
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision, Passive Perception 13
Languages Common, Giant, Goblin
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Unarmored Defense. Boorf's AC includes his constitution modifier.

Reckless. At the start of his turn, Boorf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

Keen Smell. Boorf has advantage on perception checks that rely on smell. 

Actions

Multiattack. Boorf makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:  19 (3d8 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 7) bludgeoning damage.

 

Reactions

Roar. As a reaction to being missed by a melee attack, Boorf can unleash a mighty roar. All creatures within 15 feet must succeed on a DC 15 wisdom saving throw or be frightened. Creatures can only be subject to this fear 1/day. 

Description

Boorf is an especially stupid member of his race who has befriended Kolarcht, the Bugbear chieftan. The creature is a touch too stupid to surrender if defeated in a fight, besides how could he be defeated by a bunch of runts? 

He dresses in soiled bearskins, and carries a huge gnarled tree branch as a club. 

Habitat: Hill

Ace88

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