Tiny Aberration, Chaotic Neutral
Armor Class 11 Natural
Hit Points 20 (8d4)
Speed 5 ft., Fly 30 ft. (hover), Swim 30 ft.
STR
1 (-5)
DEX
12 (+1)
CON
10 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws DEX +3, INT +4
Skills Perception +3
Damage Resistances Psychic
Senses Blindsight 30 ft., Passive Perception 13
Languages Common, Deep Speech, Telepathy 120 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the shark can move up to its speed toward a hostile creature it can see.

Amphibious. The shark can breathe both air and water.

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all of its hit points.

Flyby. The shark doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Multiattack. The shark makes two Brain Bite attacks.

Brain Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 3 (1d4 + 1) piercing damage, and the target must make a DC 12 Intelligence saving throw. On a failed save, the target takes an extra 4 (1d4 + 2) psychic damage and gains a cumulative −1 penalty to its Intelligence modifier.

The penalty lasts for 10 minutes or until the target is affected by a spell such as greater restoration.

Description

The vamster was the well-renowned professor's last discovery, but it certainly wasn't his first.

"Brain... Shark..." he faintly babbled while this more than peculiar aberration joyfully nibbled on his arm. Candle-Care couldn't care less—whether this was caused by the rapid loss of his cognitive capabilities or by the Brain Shark's somehow cuddly appearance remains unknown. In fact, the professor kept the creature for the time being, which might be linked to his habit of naming newly discovered species rather eccentrically.

Brain Food. Although the Brain Shark is highly intelligent, it rarely responds to nonviolent attempts at communication. It remains a relentless predator driven by instinct, particularly when hunting wounded prey.

FragranceMan

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