Dark Devotion. The hunter has advantage on saving throws against being charmed or frightened.
Labyrinthine Recall. The hunter can perfectly recall any path it has traveled.
Spellcasting. The hunter is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The hunter has the following spells prepared:
1st level (4 slots): longstrider, hunter's mark
2nd level (3 slots): beast sense
Unerring Tracker. As a bonus action, the hunter magically creates a psychic link with one creature it can see. For the next hour, as a bonus action it learns the current distance and direction to the target if it is on the same plane of existence. The link ends if the hunter is incapacitated or if it uses this ability on a different target.
Multiattack. The hunter makes two melee attacks.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft. one creature. Hit: 4 (1d8/1d10 + 2) slashing damage.
Description
The Hunters are one of the cults dedicated to the prince of beasts. Preforming sick rituals and sacrifices in the deepest and darkest woods of the world. On rare occations these cultists form packs of roaming hunters that revel in the joys of stalking and felling prey, either taking trophies on the spot or taking their quarry alive for more sinister purpouses. Because of their devotion to Baphomet and the hunt, their humanoid forms has started taking on a more bestial form, the most devoted transforming into full on minotaurs.
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