Mountain-Born. Difficult terrain caused by nonmagical rock, scree, steep slopes, or snow doesn’t cost the stonehorn additional movement. It has advantage on Strength and Dexterity saving throws made to avoid being knocked prone.
Stone Hide. The mineralized growth covering the stonehorn’s head, shoulders, and upper back gives it unusually strong natural armor.
Sure-Footed. The stonehorn has advantage on Strength and Dexterity checks and saving throws made against effects that would knock it prone or push it.
Keen Smell. The stonehorn has advantage on Wisdom (Perception) checks that rely on smell.
Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone target. Hit: 20 (4d6 + 6) bludgeoning damage.
Charge. If the stonehorn moves at least 20 feet straight toward a creature and then hits it with a Ram attack on the same turn, the target takes an additional 2d8 bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Stonehorn Rush (Recharge 5–6). The stonehorn moves up to its speed in a straight line without provoking opportunity attacks from creatures it passes.
It may make one Ram attack against a creature in its path. On a hit, the attack deals an additional 2d8 (9) bludgeoning damage, and the target must make a DC 16 Strength saving throw or be knocked prone.
If the target is knocked prone, the stonehorn may continue moving through its space.
Stone Plate. When the stonehorn is hit by a nonmagical bludgeoning, piercing, or slashing attack, it can twist its armored shoulders toward the blow, reducing the damage by 1d8 + 4.
It can use this reaction once per round.
Description
Massive, heavily built mountain beast covered in overlapping stone plates, with thick brown fur visible between the armor. It has four curved horns, a broad plated head, huge sturdy legs, and wide crushing hooves. Its body is low, powerful, and built for climbing steep rocky terrain and charging with enormous force.
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