Medium Fey, Chaotic Neutral
Armor Class 16 Natural armor
Hit Points 60 (10d10 + 20)
Speed 40 ft.
STR
12 (+1)
DEX
18 (+4)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws DEX +6
Skills Perception +4, Stealth +4
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Sylvan, Telepathy limited to conveying simple emotions
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. Cat Sìth have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Spectral Stalker. Cat Sìth can take on a spectral form and have advantage on Dexterity (Stealth) checks while they are in dim light or darkness. While in this spectral form, they can move through solid objects as long as they are not made of iron or are thicker than 20ft.

Soulrender. When the Cat Sìth kills a creature, it regains 1d6 hp.

 
Actions

 Claws. Melee Weapon Attack: +6 to hit, range 5ft., 1 target. Hit: 12 (2d6 + 5) slashing damage.

Shadow Strike (Recharge 5-6). Melee Weapon Attack: +8 to hit, range 5ft., 1 target. Hit: 16 (2d10 + 5) psychic damage. If the Cat Sìth is in dim light or darkness, it can teleport to a creature within 30ft. of it and make this attack.

Reactions

Fey Step. When the Cat Sìth is attacked, it can spend it's reaction to teleport 30ft. away. It can only do so once per short rest.

 

Description

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Habitat: Forest

Gorepunk

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