Medium Humanoid (Drow), Chaotic Evil
AC 16    Initiative +4 (14)
HP 130 (20d8 + 40)
Speed 30 ft., Fly 15 ft.
Mod Save
STR 10 +0 +0
DEX 18 +4 +4
CON 14 +2 +8
Mod Save
INT 13 +1 +1
WIS 20 +5 +11
CHA 17 +3 +9
Skills Insight +11, Perception +11, Religion +7, Stealth +10
Senses Darkvision 120 ft.; Passive Perception 21
Languages Abyssal, Common, Elvish, Undercommon
CR 17 (XP 18,000; PB +6)
Traits

Fey Ancestry. The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can’t put the drow to sleep.

Sunlight Sensitivity. While in sunlight, the drow has Disadvantage on attack rolls.

Actions

Multiattack. The drow makes three Lash attacks.

Lash. Melee Attack Roll: +10, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage plus 21 (6d6) Poison damage.

Spellcasting. The drow casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability:

At Will: Dancing Lights, Guidance, Thaumaturgy

Arachnid Vortex (Recharge 5–6). Constitution Saving Throw: DC 19, each enemy in a 20-foot Emanation originating from the drow. Failure: 44 (8d10) Piercing damage, and the target has the Restrained condition until the start of the drow’s next turn. Success: Half damage only.

Bonus Actions

Spider Queen’s Blessing (3/Day). The drow casts Cure Wounds, Darkness, Dispel Magic, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Habitat: UnderdarkUrban

Jnsorens

Comments

Posts Quoted:
Reply
Clear All Quotes