Medium Humanoid (Drow), Chaotic Evil
AC 16    Initiative +3 (13)
HP 110 (20d8 + 20)
Speed 30 ft., Fly 15 ft.
Mod Save
STR 9 −1 −1
DEX 16 +3 +8
CON 12 +1 +1
Mod Save
INT 20 +5 +5
WIS 13 +1 +6
CHA 12 +1 +1
Skills Arcana +10, Perception +6, Stealth +8
Senses Darkvision 120 ft.; Passive Perception 16
Languages Abyssal, Common, Elvish, Undercommon
CR 15 (XP 13,000; PB +5)
Traits

Fey Ancestry. The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can’t put the drow to sleep.

Sunlight Sensitivity. While in sunlight, the drow has Disadvantage on attack rolls.

Actions

Multiattack. The drow makes three Malignant Burst attacks.

Malignant Burst. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 120 ft. Hit: 23 (4d8 + 5) Poison damage.

Spellcasting. The drow casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 18, +10 to hit with spell attacks):

At Will: Dancing Lights, Mage Armor (included in AC), Mage Hand, Minor Illusion

1/Day: Summon Greater Demon (Barlgura or Shadow Demon)

Bonus Actions

Underdark Magic (3/Day). The drow casts Faerie Fire or Misty Step, requiring no Material components and using the same spellcasting ability as Spellcasting.

Habitat: UnderdarkUrban

Jnsorens

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