Medium Humanoid (Drow), Chaotic Evil
AC 15    Initiative +4 (14)
HP 90 (12d8 + 36)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +4
CON 16 +3 +3
Mod Save
INT 11 +0 +0
WIS 12 +1 +1
CHA 14 +2 +2
Skills Perception +5, Stealth +8
Senses Darkvision 120 ft.; Passive Perception 15
Languages Common, Elvish, Undercommon
CR 9 (XP 5,000; PB +4)
Traits

Fey Ancestry. The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can’t put the drow to sleep.

Sunlight Sensitivity. While in sunlight, the drow has Disadvantage on attack rolls.

Actions

Shortsword. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 4) Piercing damage.

Hand Crossbow. Ranged Attack Roll: +8, range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage, and the target makes a saving throw. Constitution Saving Throw: DC 16. Failure: The target has the Poisoned condition for 1 hour. If the target fails the save by 5 or more, it also has the Unconscious condition while Poisoned in this way. The target wakes up if it takes damage or if a creature within 5 feet of it takes an action to wake it.

Spellcasting. The drow casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):

At Will: Dancing Lights

1/Day: Darkness, Faerie Fire

Habitat: UnderdarkUrban

Jnsorens

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