| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 17 | +3 | +3 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Magic Resistance. The cupid has Advantage on saving throws against spells and other magical effects.
Bow. Range Attack Roll: +6, Reach 60 ft. Hit: 1 point piercing damage and charmed until the start of next turn. On failure of DC13 WIS saving throw, target feels amorous towards an creature of the cupid's choice for 1 hour. If used on a PC, that player may choose a different effect, such as their character has a high pitched voice (as if they sucked helium) for an hour, or something else funny that they come up with. If used on a NPC, the DM will roll a die - 50% of the time, the character will feel amorous, and 50% of the time DM gets to choose something wild.
Invisibility. The cupid casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift. The cupid shape-shifts to resemble a Dove (Speed 60 ft.), a Ladybug (Fly 40 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Description
Cupids are childish and like to start love-affairs. They also like to cause minor pranks to lighten up the mood (but not to hurt anyone or anything -- though sometimes they are poor and predicting the outcomes of their humor-intended acts).
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