AC
16
Natural Armor
Initiative
+3 (13)
HP
105
(10d20 + 14)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 17 | +3 | +5 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 13 | +1 | +1 |
| CHA | 15 | +2 | +2 |
Skills
Perception +5, Stealth +7
Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities
Exhaustion, Frightened, Stunned
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
Common
CR
2 (XP 450; PB +2)
Traits
Running Leap. With a 10-foot running start, the Battle Cat can Long Jump up to 25 feet.
Actions
Multiattack. The Battle Cat makes two Rend attacks.
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, the Battle Cat can expend a use to take one of the following actions. The Battle Cat regains all expended uses at the start of each of its turns.
Shred. The Battle Cat makes one Rend attack.
Roar. The Battle Cat lets out a mighty roar, Stunning all Hostile creatures within 10 ft.
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