Legendary Resistance (5/Day, or 6/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Foresight: Clearsight can see all possible futures and remembers all futures. When in combat the DM has to know what the players will do at all times.
Clearsight may or may not be found with Darkstalker. (This is up to the DM)
Multiattack. The dragon makes three Rend attacks.
Claw. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 9 [rollable](2d8).
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-foot-wide Line. Failure: 67 (15d8) Fire damage. Success: Half damage.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn , the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each its turns.
Cloud of Futures. Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Psychic damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
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