| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 15 | +2 | +2 |
| CON | 9 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 15 | +2 | +2 |
False Appearance. While the sidhe remains on all fours, it is indistinguishable from a slightly large cat.
Glamorous Defense. While the sidhe is not incapacitated and wearing no armor, its AC includes its Charisma modifier.
Keen Smell. The sidhe has advantage on Wisdom (Perception) checks that rely on smell.
Little Bit Beastly. The sidhe is considered both a beast and a fey for any effect relating to its type
Action Name. Claw. Melee
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Defensive Jump. When the sidhe is subjected to a melee attack from a creature it can see, it can gain a +2 bonus to its AC for that attack. When the sidhe uses this feature, immediately after the attack, the sidhe can jump up to 10 feet away from the creature that attacked it as a part of the same reaction, regardless of whether the attack hit it.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cait sidhes are a branch of fey that adapted to the Material Planes better than their relatives. Their inherent appearance, which resembles a slightly large cat, helped them blend into the humanoid society, especially human society. Many cait sidhes benefit from their "owners", who pet them without even realizing that their "pet" is actually much, much older than themselves.
Some cait sidhes become a bit too attached to the caring hands of humanoid creatures, to the point that they sometimes forget that they are not an ordinary cat. In the darkest corners of the alleys, cait sidhes make a shady trade among themselves for the finest catnip and state-of-the-art scratching pads.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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8/18/2026 2:30:46 PM
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4
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Coming Soon
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8/18/2026 2:36:43 PM
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3
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0
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Coming Soon
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