| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +7 |
| DEX | 13 | +1 | +4 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 3 | −4 | −4 |
Primal Instinct. The beast has advantage on Strength and Wisdom Ability Checks and Saving Throws. Attacks made against the beast cannot have advantage. The beast cannot be surprised.
Multiattack. The beast makes three Claw attacks. It can replace one attack with a Bite, Fling, or Tail attack. Each of these attacks are made with advantage
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d8 + 6) Piercing or Force damage. If the beast is bloodied, it gains 3 hit points.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d6 + 6) Slashing or Force damage, or the beast grapples the target.
Fling. The beast must be grappling a creature. Ranged Attack Roll: +7, Target: One other creature within 15 ft. Hit: The grappled creature moves to the space of the second creature and the second creature moves 5 ft. away from the beast. Both creatures take 7 bludgeoning damage.
Tail. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d8 + 6) Bludgeoning or Force damage.
Tail Swipe. Trigger: The beast is hit by a melee attack roll. Response: The beast adds 3 to its AC against that attack, possibly causing it to miss.
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