| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 18 | +4 | +4 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 16 | +3 | +3 |
Amphibious. Chrysalis can breathe air and water.
Fly. Chrysalis can fly with a speed of 30ft.
Innate Spellcasting. Chrysalis’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:
1/day each: charm person, fog cloud, greater invisibility
3/day: polymorph (self only)
Magic Resistance. Siren has advantage on saving throws against spells and other magical effects.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Stupefying Touch. Chrysalis touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Chrysalis’s next turn.
Description
Chrysalis is the servant of the High Lady Ordalf. Within reason she will help those fighting the Rusting threat.
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