Medium Fey, Chaotic Good
AC 14    Initiative +4 (14)
HP 38 (7d8 + 7)
Speed 30 ft., Swim 30 ft., Fly 30 ft.
Mod Save
STR 10 +0 +0
DEX 18 +4 +4
CON 12 +1 +1
Mod Save
INT 13 +1 +1
WIS 14 +2 +2
CHA 16 +3 +3
Skills Medicine +4, Nature +3, Stealth +6, Survival +4
Senses Darkvision 60 ft.; Passive Perception 12
Languages Common, Elvish, Sylvan
CR 3 (XP 700; PB +2)
Traits

Amphibious. Chrysalis can breathe air and water.

Fly. Chrysalis can fly with a speed of 30ft.

Innate Spellcasting. Chrysalis’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

1/day each: charm person, fog cloud, greater invisibility

3/day: polymorph (self only)

Magic Resistance. Siren has advantage on saving throws against spells and other magical effects.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Stupefying Touch. Chrysalis touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Chrysalis’s next turn.

Description

Chrysalis is the servant of the High Lady Ordalf.  Within reason she will help those fighting the Rusting threat.  

borgianz

Comments

Posts Quoted:
Reply
Clear All Quotes