| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +5 |
| CHA | 10 | +0 | +2 |
Braum is a 3rd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Braum has the following Cleric spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
1st level (4 slots): bless, cure wounds, guiding bolt, healing word, sanctuary, shield of faith
2nd level (2 slots): aid, lesser restoration, prayer of healing, spiritual weapon
Mace.
Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d5 + 2) Bludgeoning damage.
Sacred Flame.
Braum targets one creature he can see within 60 feet. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) Radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this saving throw.
Healing Word.
Braum expends a spell slot and casts healing word. Using a 1st-level spell slot, one creature Braum can see within 60 feet regains 11 (2d4 + 6) Hit Points. Using a 2nd-level spell slot, the creature instead regains 17 (4d4 + 7) Hit Points.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Braum is a steadfast town guard blessed with divine magic. He protects his companions with shield and prayer, bolstering the wounded while confronting enemies with radiant power.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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