Small Fey, Neutral
AC 13    Initiative +3 (13)
HP 30 (5d8 + 10)
Speed 10 ft., Fly 60 ft.
Mod Save
STR 6 −2 −2
DEX 16 +3 +5
CON 12 +1 +1
Mod Save
INT 12 +1 +1
WIS 16 +3 +3
CHA 14 +2 +2
Immunities Charmed
Gear Endless Knock Knock Jokes
Senses Darkvision 120; Passive Perception 17
Languages Common, Telepathy
CR 1/2 (XP 100; PB +2)
Traits

Flyby: Corwin doesn't provoke an Opportunity Attack when he flies out of an enemy's reach.

Fey Mind: Corwin has Immunity to the Charmed condition, and magic can't put him to sleep.

Keen Senses: Corwin has Advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Eyes of the Acquisitive: Corwin has Advantage on Intelligence (Investigation) checks made to locate hidden objects, concealed compartments, secret doors, or other deliberately concealed physical details.

Private Telepathy. Corwin and the creature that manifested him can communicate telepathically with each other at any distance while they are on the same plane of existence. This communication is private and two-way. Other creatures can't hear or participate in the conversation unless another feature specifically allows them to do so

Shared Senses: Corwin can open his senses to the creature that manifested him. That attuned creature can perceive through Corwin's senses and benefits from Corwin's special senses. Corwin maintains Concentration on this effect as if concentrating on a spell. The effect ends early if Corwin loses Concentration, reverts to figurine form, casts another concentration spell or Corwin and the creature sharing his senses are no longer on the same plane of existence. This shared sense has a range of 500ft. 

Spells: At will Detect Magic,and Detect Poison and Disease 1/Day Detect Evil and Good 1/Day, 1/Day Gaseous Form Corwin casts each spell at its lowest level, requiring no components and using the spell's normal casting time, range, and duration.

Carrying Capacity: With a Strength score of 6, Corwin has a normal carrying capacity of 90 pounds and can push, drag, or lift up to 180 pounds, subject to the normal rules for carrying capacity and available means of actually grasping or securing an object. Corwin is therefore capable of carrying a surprising amount of equipment for a raven. He will however complain the ENTIRE time he is forced to carry things he considers heavy "I'm NOT a Carrier Pigeon!"

Actions

Attacks: Corwin Makes one attack from the following

Beak. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4+3) Piercing damage.

Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d4+3) Slashing damage.

Bonus Actions

CAW! CAW! Although Corwin can speak perfectly articulate Common, he remains extremely fond of simply being a raven. He frequently produces loud caws, alarm calls, mocking noises, and dramatically timed interruptions. This provides no mechanical benefit, but it is LOUD clearly heard by anyone with ears within 100ft. Corwin insists that his various calls contain subtle distinctions obvious to sufficiently intelligent listeners. Corwin has also been known to use an abrupt CAW! as the punchline to a knock-knock joke.

Bird Bomb. Ranged Attack Roll: +5, anything beneath him and really in the end most things are beneath him. Hit: 2 (1d4) non-lethal damage.

Despite being an ancient Fey spirit, Corwin possesses all the ordinary biological functions expected of a raven and has never accepted the proposition that magical dignity requires restraint in their application. He has been known to relieve himself while flying over creatures, objects, statues, meals, freshly cleaned armor, or individuals he finds particularly deserving. Damage dealt by Bird Bomb can't reduce a creature below 1 Hit Point. Corwin insists that any apparent injury is entirely attributable to wounded pride.

The Acquisitive: Corwin has an intense fascination with small, interesting objects, particularly anything shiny, unusual, finely made, colorful, or inadequately supervised. Coins, buttons, keys, jewelry, seals, polished stones, bits of colored glass, and similar objects frequently attract his attention. Corwin considers himself a collector, not a thief, and will happily explain the distinction at considerable length. This trait grants him no supernatural ability to locate or acquire objects; he relies on his Perception, Investigation, and Sleight of Hand.

Description

Corwin is an enormous and exceptionally impressive raven, standing roughly 2½ feet tall from claw to crest when fully upright. His proportions remain unmistakably those of a true raven rather than a bird of prey: a powerful wedge-shaped black beak, intelligent forward-focused posture, heavy shoulders, long layered wings, strong black legs and talons, and the characteristic shaggy throat feathers of a mature raven. His plumage is extraordinarily dense and glossy, appearing almost pitch black in shadow, but direct light reveals complex natural iridescence running through the feathers in shades of midnight blue, deep violet, subtle bronze, and occasional flashes of green.

Corwin is talkative, opinionated, curious, clever, mischievous, and utterly convinced that his observations are worth hearing. He offers advice whether asked for it or not and possesses considerable historical knowledge accumulated during his many manifestations. Because Corwin is completely unconscious while in figurine form, his knowledge of history contains potentially enormous gaps. Corwin loves knock-knock jokes. He has collected them across generations of bearers, invents his own, and considers Private Telepathy an entirely appropriate means of telling one when silence is otherwise required. His acquisitive tendencies are equally persistent, and small, interesting objects have an alarming tendency to accompany him home from reconnaissance missions. Corwin's proficiency in History reflects centuries of intermittent experience rather than continuous existence. He may personally remember people, locations, customs, creatures, and events from the distant past while simultaneously knowing nothing about decades—or even centuries—that passed while he sat inert in his figurine form. 

Corwin was deliberately endowed with his extraordinary ability to recognize poison and disease by his original creator, who possessed an intense fear of being poisoned. That fear ultimately proved justified: Corwin's creator eventually died by poison. As a result, poison is one of the few subjects Corwin doesn't treat lightly. When he suspects poisoning, his jokes and incessant commentary typically stop. Those familiar with Corwin quickly learn that a suddenly silent raven is cause for concern.

Corwin isn't terrified of Housemaster Aurelia Vareth, but he is slightly afraid of her and maintains a persistent conviction that she intends to eat him. There is no evidence Aurelia has ever seriously contemplated doing so. Corwin has, however, annoyed her repeatedly over the years. He has interpreted certain looks, comments, prolonged silences, and questions concerning the edibility of Fey creatures as evidence supporting his theory. Corwin will freely discuss Aurelia's supposed culinary intentions through Private Telepathy. He is considerably less inclined to do so aloud when she is standing nearby.

Habitat: Any

Caliban3576

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