Large Humanoid, Any Evil Alignment
Armor Class 14 Natural Armor
Hit Points 30 (30d10 + 2)
Speed 40 ft.
STR
19 (+4)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Skills Intimidation +0
Senses Darkvision, Passive Perception 15
Languages Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting.

Chill Touch: whoever is touched by this creature takes 1d8 necrotic damage

Actions

Bite. Hit +4 1d12 necrotic damage

Claw. Mele attack Hit +4  2d6 piercing damage

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

This slimy boney creature with long sharp claws resemble a human crossed with an ogre standing 9ft tall and sharp poisonous teeth.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Seamoose2006

Comments

Posts Quoted:
Reply
Clear All Quotes