Armor Class
14
Natural Armour
Hit Points
1000
(50d20 + 500)
Speed
STR
20
(+5)
DEX
1
(-5)
CON
24
(+7)
INT
18
(+4)
WIS
18
(+4)
CHA
18
(+4)
Saving Throws
DEX −19, CON +18, INT +10, WIS +10
Damage Vulnerabilities
Bludgeoning, Force
Damage Resistances
Piercing and Slashing from nonmagical attacks
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Truesight 200 ft., Passive Perception 1
Languages
Unknown whether it cannot or chooses not to speak.
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Traits
Court of the waiting king - Cycles between 4 different states, changing each turn and determining what actions are not allowed:
- Blind Eye of Justice - "Judge" opens its left eye. No unit within 200 ft. is allowed to move or their movement is instantly stopped, they take 3d6+11 damage that cannot be blocked or reduced and are knocked prone.
- False Peace - "Judge" raises the scales in their right hand. If any unit within 200 ft. is attacked, the attacker takes damage equal to the damage they dealt.
- Relentless Prosecution - "Judge" raises the sword in their left hand. If a unit within 200 ft. does not deal damage to another unit during their turn, they take 3d6+11 damage that cannot be blocked or reduced and are paralysed for 1 turn.
- Order in the court - No rules apply. Next turn, the cycle repeats.
Actions
Has no actions.
Bonus Actions
Has no bonus actions.
Reactions
Has no reactions.
Description
A gigantic stone statue that resides in the court of the waiting king, serving as the judge. Its left eye is closed, while its right eye is heavily damaged for an unknown reason. it has a huge stone sword in its left hand, and a large pair of stone scales in its right hand. It can move some parts of its body and appears to be sentient, but it does not move its full body or speak.
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