| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 17 | +3 | +7 |
| CON | 14 | +2 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +6 |
| CHA | 20 | +5 | +9 |
Multiattack. The noble makes three Beguiling Strike attacks.
Beguiling Strike. Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft. Hit: 18 (4d6 + 4) Psychic damage, and the target has the Charmed condition until the start of the noble’s next turn.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage
Spellcasting. The noble casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Command, Detect Magic, Mage Armor (included in AC), Mage Hand
1/Day Each: Chromatic Orb, Dragon's Breath, Fly, Mass Suggestion (Level 9 version)
Draconic Flight (1/Rest). The noble sprouts spectral wings, gaining a Fly Speed of 30 feet for 10 minutes or until they end the effect or have the Incapacitated condition.
Royal Aura (1/Day). The noble casts Yolande’s Regal Presence, requiring no spell components and using the same spellcasting ability as Spellcasting.
Protective Magic (2/Day). The noble casts Feather Fall or Shield in response to the spell’s trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
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Posted Aug 21, 2026If you want to talk about this with me, go to the forums on "Homebrew & House Rules" and look for "Perfection before Finalization!", talk to me there.