Charge. If the Cervibrate moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage +2 (2d4) acid damage. Roll a d4, on a 4 an item on the target that is partially or fully made of wood will dissolve in 2d4 rounds. This effect can be ended if the acid is washed off with water
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.
Description
The cervibrate resembles a large quadrepedal insectoid creature with the body shape of a moose. It has large armour plates running across its back and down its legs. It's head has a hard shell on the top half in which its two antennae and its large antlers protrude from. Two large eyes sit on either side and a variety of smaller ones sit around them. The bottom half of its head is soft and wrinkled and merges into its neck smoothly. Where its mouth is sits a bunch of tentacles which slowly writhe around each other.
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