Armor Class
13
glass carapace
Hit Points
5
(1d4 + 1)
Speed
20 ft., Swim 20 ft., Climb 20 ft.
STR
3
(-4)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
10
(+0)
Skills
Perception +3, Stealth +4
Senses
Darkvision 30 ft., Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Translucent
Crabraham has advantage on Dexterity (Stealth) checks when his transparency would reasonably help him blend into his surroundings.
Shoulder Rider
Crabraham can occupy Lumen's space by riding on his shoulder, clothing, or equipment.
While riding Lumen, Crabraham moves with him and doesn't independently provoke opportunity attacks.
Crabraham can use 5 feet of movement on his turn to climb onto or off Lumen.
Actions
Pinch. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.