AC
13
Natural Armor
Initiative
+0 (10)
HP
22
(4d8 + 4)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Immunities
Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft; Passive Perception 10
Languages
None
CR
1/2 (XP 100; PB +2)
Traits
Amber Core: When the blight is reduced to 0 hit points, its amber core ruptures. Each creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or take 3 (1d6) fire damage.
Actions
Rusted Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slash damage plus 2 (1d4) fire damage from the scalding amber sap.
Chain Lash. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is Grappled (escape DC 12). Until this grapple ends, the blight can't use its Chain Lash on another target.
Reactions
Opportunity Attack.
Comments