AC
15
Plate
Initiative
+2 (12)
HP
50
(6d10 + 17)
Speed
60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
Immunities
Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft.; Passive Perception 6
Languages
Only understands languages spoken by its controller
CR
5 (XP 1,800; PB +3)
Traits
Chess Movement. The Bishop moves according to its chess movement. It can move up to 60 feet (6 chess squares) diagonally. The Bishop cannot move through another chess piece or difficult terrain
Actions
Garnet Beam. Each creature in a diagonal line extending up to 80 feet from the Bishop must make a DC 16 Dexterity saving throw, taking 18 (6d6) Fire damage on a failed save, or half as much damage on a successful one. The beam extends up to 80 feet (8 chess squares) from the Bishop and affects every creature and object in its path.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/20/2026 3:22:50 AM
|
5
|
0
|
1
|
Coming Soon
|
Comments